In some cases, the normal and hard puzzles are identical. In other cases, the normal puzzle comes with more information or more instructions.
|Beginnings and Ends||Bryce Herdt||normal||hard||solution|
|Bit by Bit||Amos Eshel||normal||hard||solution|
|The Chase||Catherine Havasi and Rob Speer||normal||hard||solution|
|E-Z Does It||Adam Hesterberg and Rob Speer||normal||hard||solution|
|Totem (meta)||Jason Alonso and Rob Speer||normal||hard||solution|
|Keeping Tabs||Sam Trabucco||normal||hard||solution|
|Something Isn't Right||Charles Steinhardt||normal||hard||solution|
|We Have To Go Deeper||Glenn Willen||normal||hard||solution|
|The Futoshiki Kick (meta)||Charles Steinhardt||normal||hard||solution|
|Messing With Geometry||Rob Speer||normal||hard||solution|
|Paint By Letters||Ben Aisen||normal||hard||solution|
|Zero Gravity||Rob Speer||normal||hard||solution|
|Puzzle-ception (meta)||Rob Speer||solution|
The hunt was structured as three nested puzzle hunts: Saito's Hunt, Arthur's Hunt, and Fischer's Hunt.
Each team had two goals: to change an answer within Fischer's hunt using a metapuzzle, and then to "kick" their way out of the remaining hunts by solving their metapuzzles. The metapuzzle in each hunt required all the answers from that hunt, plus the answers in the hunts contained within, so the first metapuzzle handed out (Totem) was intended to be the last to be solved.
The winning team had an encounter with Mal, escaping from Cobb's subconscious into the puzzle hunt at large. Mal successfully seduced Team Plugh into staying in the world of puzzles and writing BAPHL 5.
The "architectural research" quest required going to a particular location, and taking a picture of a team member, posed like they're in a movie poster, in front of some interesting piece of architecture.
Target locations got closer as time passed, especially for teams that were missing several answers.
The possible locations, from easiest to hardest, were: